Google announces Project Stream game streaming - Industry

Google announces Project Stream game streaming - Industry

Google announces Project Stream game streaming - Industry

The technical test will be limited to the United States, where a select number of people will get to play "Assassin's Creed Odyssey" streamed to Chrome Browsers on desktop or laptop computers starting on October 5. In a way, Project Stream is similar in nature as per NVIDIA GeForce Now service.

With Google's impressive existing video streaming tech and capacity, hopefully Project Stream is the start of a hugely popular web destination with lots of classic streaming freebies alongside the income generating AAA releases.

Streaming video games is yet another cool trend of 2018.

While the beta launches on October 5th, those interested in trying the technology out need to fit a list of requirements: Be older than 17; have an internet connection of 25Mb/s or greater; and, this excluding the largest number of possible participants, be located in the US. The firm's YouTube acquisition, years past, opened the door to countless YouTubers who earned themselves a dedicated following by posting and streaming game reviews, playthroughs, and more. It could also work with Google Chromecast.

The company also included a sample of what its technology is now capable of doing with a three and a half minute video sample of AC Odyssey playing on a browser via Project Stream, shown above. As such, it has its own pricing structure: JPY 730 (about Rs. 470) per day or JPY 8,400 (about Rs. 5,440) for two years.

If you're accepted into the program, you'll have access to the game until "mid-January", giving you around three months to sink your teeth into Ubisoft's upcoming title.

It's no coincidence then that Ubisoft CEO Yves Guillemot has been talking up the benefits of game streaming prior to this announcement, going as far as to say the PS5 and next Xbox are the last-generation of consoles. "With time, I think streaming will become more accessible to many players and make it not necessary to have big hardware at home".

Of course, latency is a more major concern in game streaming than it is in music and video. But there's a little more to streaming a game than a movie.

Improvements in internet bandwidth, computing power and data storage capabilities are enabling "disruptive technologies" such as streaming which have the potential to change the way games are created as well as played, according to Ubisoft.

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